Also when you repeat 1 map, there is 1 less variable to learn. So you can focus on microing them and really understand why they died, when they do. Originally posted by HyperionFIN:When you go multiplayer (real beef of this game), playing Mud Fight in tactical games over and over again may be easiest? Because it's simple map, and in Tactical amount of units is very low. Make sure you have deck suitable to tactical if you go there (high upvetted units, usually specialized deck, and cherrypicking best units of that country, so you fill one very specific role in the team) Not that I don't do terrible mistakes, but tacticals were the way for me to start enjoying multiplayer aspect of the game.Īlthough, the meta is a bit different in tacticals. But AI and human plays very differently, so multiplayer can be only fully learned by. On the other hand, once you lose the units, takes eternity to gain new ones.ĭefinitely better to learn against AI with small map + low income games, so you won't ruin other people's tacticals with terrible mistakes. When you go multiplayer (real beef of this game), playing Mud Fight in tactical games over and over again may be easiest? Because it's simple map, and in Tactical amount of units is very low. Channels like The Firestarter and Razzmann might help you out- Stealth17 often plays Skirmish and has a full series of guides, but he also had/has somewhat of a troubling reputation with the WG community.Įither way, welcome to Wargame- and please, enjoy your stay! Watching other players is also a great way to learn, but there are only a few W:RD players left on YouTube. You can also play with AI teammates, and observe how they fight (see how infantry combat works, how the AI makes pushes, quantity vs quality, etc.) to get a basic idea of what units can counter others best. You can also look up some other nice decks on the interwebz. For starters, you can ignore planes, helicopters, and other units that give you trouble until you are sure you've got the hang of this game. I would recommend making your own decks for the AI- give them a good mix of units, and remember that you can always modify it if it is too difficult to fight against. Standard MP games will usually give you about 1000-1500 points at the start, so adjust points accordingly (1500 pts if 1v1, 2-3000 pts if 2v2, etc). Nobody plays Economy, so don't bother with that. Destruction is better on AI if you're just starting out I believe the AI becomes noticeably more spammy on Conquest. Put AI on low difficulty higher difficulty just means more spam, which is unrealistic and not very fun. Death Row 1v1 is a map most people loathe, but the fact that it has only one main lane makes it great for learning basics. I would most certainly recommend beginning small.
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